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Zealot ZEL-6T

Zealot ZEL-6T

Zealot ZEL-6T

Zealot ZEL-6T

BattleMech Technical Readout

Type/Model: Zealot ZEL-6T
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Custom design
Mass: 55 tons
Chassis: WKZ Model 2 Endo Steel
Power Plant: 220 Shelby-Ford 220XL XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 MISFIT Angel IV Standard Jump Jets
   Jump Capacity: 120 meters
Armor Type: Durallex Heavy Standard
1 Poland Main Model A Gauss Rifle
2 BlazeFire Sweetshot ER Large Lasers
1 Magna Mk VI ER Medium Laser
Manufacturer:    Whiz Kidz, Inc./MISFIT
   Location:    Solaris VII
Communications System:    Dalban Virtu Talk
Targeting & Tracking System: Federated Hunter Mk. II


   Whiz Kidz, Inc.'s first offering for general distribution (after the successful LCH-2X Leech design), the Zealot medium 'Mech, is intended as a front-line fighter in any combat formation, as well as the dueling circuits of Solaris VII.. Its fifty-five ton frame is built around a Shelby-Ford 220XL engine and the endo-steel skeleton comes from Applied Dyanmics. Four MISFIT Angel jump jets give the Zealot a maximum jump range of 120 meters. Ten tons of Durallex Heavy plate armor protect the Zealot's innards from incoming fire.


       The Zealot's firepower consists of a quartet of offensive systems. A Blazefire Sweetshot ER Large Laser sits over each shoulder and a single Magna Series VI ER medium laser is mounted on the side of the head. The main punch, however, comes from the right arm-mounted Poland Main Model A Gauss rifle, supplied with sixteen reloads. Eleven double-strength heat sinks keep heat spikes manageable, as even an alpha strike at a full run only puts the Zealot at a minor movement disadvantage from its normal top speed. However, as the Zealot is slower than the average heavy-medium BattleMech, an attack of this sort must be well-timed in order not to get caught in an untenable position. This slower movement does not hamper the Zealot in an arena situation as much as it might in open warfare, due to the smaller combat area of the arenas.

Battle History:

       In its first public appearance, the pulse version of the Zealot took part in a battle royal event on Solaris VII at Silesia Stadium. Between the pilot's use of the limited terrain and judicious use of the Zealot's pulse weaponry, Whiz Kidz scored massive PR from the military reps in attendance that day, immediately securing orders.

       Since that time, WKI has received nothing but glowing reports from satisfied clients. Oddly enough, a communique came from an unknown WoB source praising Whiz Kidz for the design, as well as the choice of name.


       Two additional variants of the Zealot are also undergoing testing. The 6V model drops all of the standard weapons for three Sutel Precision Line Large Pulse Lasers; one each in the right torso, left torso, and right arm. A Magna Series VI ER Medium Laser resides in an underslung mount underneath the right arm pulse laser. Lastly, three Hovertec Light Streak SRM-2 racks are mounted in the body; one each in the right/left torsos, and one in the head. A single ton of ammunition, protected by CASE is placed in the left torso. Primarily a dueling variant, a pilot is expected to fire the pulse lasers, and then while cooling down, fire the SRM's and ER medium laser, allowing the pilot to cool off and still maintain an offensive posture. 6V Zealot's are more suited to arena combat situations, and so may only be available for that purpose.

       The 6W model takes a retro approach to the weapons systems. A standard Tiegart PPC mounts in the right and left torsos, as well as another in the right arm. Magna 400P medium pulse lasers take the place of the SRM racks of the 6V model, and a Magna Series VI ER medium laser rests is mounted in a similar fashion as the 6T. The recommended fire solution here is to alternate PPC fire in 3-2-3 salvoes, keeping heat manageable. The medium pulse and ER medium lasers are intended for close-in work only, where the standard PPC suffers an accuracy problem due to its beam focusing system. Alpha strikes are not a viable option, as such a firing solution will almost certainly shut down the Zealot. The best points about the Zealot-W is that it carries no ammunition, and brings more firepower and versatility to the battlefield than the old model Awesome-8Q. 6W Zealots are a perfect match for the battlefield of 3062.


       A lance of Zealots have been sold to the DCMS for combat testing. It is assumed that they will be assigned to the Sun Zhang Military Academy for shakedown and live-fire combat testing. If all goes well, The DCMS may purchase a license to produce the Zealot domestically. Zealots can be found within many major military formations across the Inner Sphere.

Type/Model: Zealot ZEL-6T
Mass: 55 tons
Equipment:   Crits Mass
Internal Structure: 91 pts Endo Steel 14 3.00
   (Endo Steel Loc: 8 LA, 4 LT, 1 LL, 1 RL)
Engine: 220 XL 12 5.00
   Walking MP: 4    
   Running MP: 6    
   Jumping MP: 4    
Heat Sinks: 11 Double [22] 9 1.00
   (Heat Sink Loc: 1 LT, 2 RT)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 160 pts Standard 0 10.00

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 18 25
  Center Torso (Rear):   8
  L/R Side Torso: 13 19/19
  L/R Side Torso (Rear):   4/4
  L/R Arm: 9 16/16
  L/R Leg: 13 20/20

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 16 9 17.00
   (Ammo Loc: 1 RA, 1 RT)
1 ER Large Laser RT 12   2 5.00
1 ER Large Laser LT 12   2 5.00
1 ER Medium Laser HD 5   1 1.00
4 Standard Jump Jets:     4 2.00
   (Jump Jet Loc: 2 CT, 1 LL, 1 RL)
TOTALS:   30   78 55.00
Crits & Tons Left:       0 .00

Calculated Factors:
Total Cost: 9,161,224 C-Bills
Battle Value: 1,487
Cost per BV: 6,160.88
Weapon Value: 1,357 / 1,357 (Ratio = .91 / .91)
Damage Factors:    SRDmg = 23; MRDmg = 20; LRDmg = 10
BattleForce2: MP: 4J,   Armor/Structure: 4/2
    Damage PB/M/L: 3/3/2,   Overheat: 1
    Class: MM,   Point Value: 15