Garnet GNT-1O
DropShipCommand Tech Readout


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Garnet GNT-1O

Garnet GNT-1O

Garnet GNT-1O

Garnet GNT-1O


BattleMech Technical Readout

Garnet GNT-1O
Mass: 45 tons
Chassis: Endo Steel
Power Plant: VOX 225
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 420
Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
1 Blazefire Longshot ER Medium Laser (base)
15 tons pod space
Manufacturer(s):
Akula Coporate Engineering
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Comp. Type 29K


Overview:
Designed by Akula Corporate Engineering for the St. Ives 
Compact in 3057, the Garnett is a medium weight garrison 
mech with omni capabilities.  Unfortuantely, the St. 
Ives-Capellan War broke out before the first Garnett could 
be delivered.  This left A.C.E. in an unusual position.  They 
had 50 Garnetts ready for shipment, with no one to ship 
them to. So, the board of directors decided to sell them on 
the open market, a choice that would prove benficial for 
the company.  In the 3 years that the Garnett has been 
produced, nearly 400 have been sold to the  various 
Houses, Periphery Kingdoms, and mercenary units of the 
Inner Sphere.

Capabilities:

The Garnett is capable of fulfilling any role that a garrison 
mech could be assigned.  It's omni capabilities give it an 
edge over other second line mechs in that it can change 
its weapons configuration to fit the needs of the moment.  
It has jump jets to give it added manueverability over that 
provided by its VOX 225 fusion reactor.  The Garnett has 
a maximum speed of 86.4 KPH, and cruises at 54 KPH.  
The Garnett does have a single rear firing Blazefire 
Longshot Extended Range Medium Laser that is 
hardwired into the base chasis, and this weapon's use is 
often questioned.
 
Its primary configuration probably defines it best as a jack 
of all trades, master of none.  The Mydron Escel 5SG LB 
5-X Autocannon gives the Garnett a decent long range 
punch, and its 2 forward facing Blazefire Longshot 
Extended Range Meium Lasers and Guided Technologies 
Streak SRM2 give it a respectable medium and short 
range ability.  

The Alternate A configuration give hard hitting long range 
firepower in the form of its Ripper Series A1 Extended 
Range PPC and its Holly LRM10 launcher.  This 
configuration also carries an additional Blazefire Longshot 
Extended Range Medium Laser as well as a Chriscomp 
2000 Extended Range Small Laser.  This is the most 
effective and most numerous Garnett configuration.

For its Alternate B configuration, the Garnett has a variety 
of weapons.  These include a Blazefire Sweetshot 
Extended Range Large Laser and an additional Blazefire 
Longshot Extended Range Medium Laser.  For short 
range work, the designers included a Chriscomp 2000 
Extended Range Small Laser, 2 Starflash Medium Pulse 
Lasers, and a Holly SRM6 launcher.

The final configuration, Alternate C, is very similar to the 
primary configuration.  However, it carries an Imperator 
Ultra Autocannon 5 as its main weapon.  The autocannon 
is supported by a Blazefire Longshot Extended Range 
Medium Laser, a Chriscomp 2000 Extended Range Small 
Laser, and a Holly Derringer SRM2 launcher.  The SRM2 
normally utilizes Inferno rounds in this configuration, 
though it is not uncommon to see regular SRM ammo 
substituted for the Inferno rounds.

Battle History:

While it has been in combat for some time now, the 
Garnett has yet to produce an epic battle. Serving it's role 
a a garrison 'mech with dignity, the Garnett defends the 
homes of the Inner Sphere agaist those that would destroy 
them. 

Deployment:

The Garnett is deployed throughout the Inner Sphere in 
the garrisons of the various House armies, mercenary 
units, and Periphery Kingdoms.  In fact, the only areas of 
the Inner sphere where you can't find Garnetts in service 
are the Capellan Confederation, and the St. Ives Compact, 
who placed the original order for the 'mech.
Type: Garnet GNT-1O
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 45

Equipment Mass
Internal Structure:ES 2.5
Engine:225 10.0
Walking MP:5
Running MP:8
Jumping MP:5
Heat Sinks:10 [20]0.0
Gyro:3.0
Cockpit:3.0
Armor Factor:143 FF 8.0
InternalArmor
StructureValue
Head:39
Center Torso:1421
Center Torso (Rear):7
R/L Torso:1117
R/L Torso (Rear):4
R/L Arm:713
R/L Leg:1119

Fixed Configuration
BV : 639 Cost : 4789532
Weapons and AmmoLocationCriticalHeatMass
ER Medium Laser CTR15 1.0
Jump Jet(s) CT10 0.5
2 Jump Jet(s) RT20 1.0
2 Jump Jet(s) LT20 1.0

Primary Configuration
BV : 1166 Cost : 5780969
Weapons and AmmoLocationCriticalHeatMass
LB 5-X AC LA51 8.0
@LB 5-X AC (40) LA20 2.0
ER Medium Laser RA15 1.0
Streak SRM-2 LT12 1.5
@Streak SRM-2 (50) LT10 1.0
ER Medium Laser RT15 1.0
CASE LT10 0.5

Alternate Configuration A
BV : 1236 Cost : 5824923
Weapons and AmmoLocationCriticalHeatMass
ER PPC LA315 7.0
LRM-10 LT24 5.0
@LRM-10 (12) LT10 1.0
ER Small Laser RA12 0.5
ER Medium Laser RT15 1.0
CASE LT10 0.5

Alternate Configuration B
BV : 1156 Cost : 5819486
Weapons and AmmoLocationCriticalHeatMass
SRM-6 LT24 3.0
@SRM-6 (15) LT10 1.0
ER Large Laser RA212 5.0
Medium Pulse Laser LA14 2.0
Medium Pulse Laser LA14 2.0
ER Small Laser LA12 0.5
ER Medium Laser RT15 1.0
CASE LT10 0.5

Alternate Configuration C
BV : 1132 Cost : 5507736
Weapons and AmmoLocationCriticalHeatMass
Ultra AC/5 LA51 9.0
@Ultra AC/5 (40) LA20 2.0
ER Small Laser RA12 0.5
SRM-2 LT12 1.0
@SRM-2 (50) LT10 1.0
ER Medium Laser RT15 1.0
CASE LT10 0.5