DIZ_Knee mech
DropShipCommand Tech Readout


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DIZ_Knee mech

DIZ_Knee mech

BattleMech Technical Readout

DIZ_Knee mech
Mass: 1 tons
Chassis: aluminum constructor set peices
Power Plant: schwinn2000 pedals 10
Cruising Speed: 2 km/h
Maximum Speed: 5 km/h
Jump Jets: spring
Jump Capacity: .00000001 meters
Armor: grade D plastique
Armament:
two 100 class super soakers
two mountain dont bottlerocket launchers
one spinny whirly gigs that never work launcher
four nerf 90 mm foam ball blasters
two short range suction dart launchers
three annoyamatronics medium laser pens
one ER maglight
one non flamable silly string cannon
Manufacturer:
FunCO Interplanitary
Communications System: radioshack 23 CB
Targeting & Tracking System: "hobby lovers red-5 paint" reticle


Overview:
In the year 2750 FunCO interplanetary was charged with 
making a toy with the ultimate fun factor. A toy that could 
make children from every corner of the galaxy have fun, 
toy that could earn them insane amounts of money.

Capabilities: The twin super soaker cannons provide the 
DIZ_knee mech with maximum soaking fun at a 
reasonable range. However the re-pressurization time is 
larger than that of the 50 class, but with 5 gallons of 
ammunition the DIZ_Knee mech can remain operational 
for long periods before returning to the kitchen to refill. The 
twin mountain don't bottles are designed for quick and 
easy reloads while a zippo sized hole in the cockpit is ideal 
for arming the weapons. the bottle rockets themselves 
have been rated for distances of over 15 meters. with a 
loud bang at the end of their flight they are sure to frighten 
away small defenseless critters. the spiny whirly gigs that 
never work launcher has been criticized for its 
effectiveness, but some say that the unpredictability is far 
more enjoyable than being effective. the quad nerf 
cannons come with your choice of tough or soft grade 
foam. This versatility warrants them for use in little sister 
harassing AND empty can targeting. The dual short range 
suction dart launchers hold plenty of ammo to repel all but 
the most determined baby-sitters. the triple 
annoyamatronics medium laser pens have enough range 
to place a small dot on a movie theater screen from the 
back row and can entice cats for hours of playful 
enjoyment. The ER maglight has enough battery power for 
hours of night fun and the non flamable silly string cannon 
can entangle all but the most un-asleep victims. the 
radioshack 23 DB radios allow the pilot to communicate 
with other pilots in a one and a half mile radius. the 
schwinn2000 pedals allow the pilot to move the toy at an 
impressive max speed of 9 kilometers per hour.

Deployment: while still in the beta phase, little jimmy got 
one for Christmas and had fun with it for months before his 
parents got so fed up with his antics that they threw it 
away. they obviously weren't good parents were they?
Type: DIZ_Knee mech
Technology Base: Inner Sphere Level 3.14
Tonnage: 10

Equipment Mass
Internal Structure: 1.0
Engine: 10 0.5
Walking MP:1
Running MP:2
Jumping MP:0
Heat Sinks:100.0
Gyro:1.0
Cockpit:3.0
Armor Factor:0 0.0
InternalArmor
StructureValue
Head:30
Center Torso:40
Center Torso (Rear):0
R/L Torso:30
R/L Torso (Rear):0
R/L Arm:10
R/L Leg:20

BV :) Cost : 300 units
Weapons and AmmoLocationAmmoHeatMass
two 100 class super soakers arms5 gallonsnegative heavy when full
two mountain dont bottlerocket launchers head50 black catscould burn skin light
one spinny whirly gigs that never work launcher back4could burn skin light
four nerf 90 mm foam ball blasters torso30 soft or hard gradenothing heavy
two short range suction dart launchers arm18nil medium
three annoyamatronics medium laser pens handtripple Adont point at eyes featherweight
one ER maglight shoulderDuraPrisonlukewarm light
one non flamable silly string cannon arm30 seconds per cannon flamable medium when full