SKR-1A Skirmisher
Dropship Command Armory SKR-1A Skirmisher

Author: Snake Eyes

BattleMech Technical Readout

SKR-1A Skirmisher
Mass: 70 tons
Chassis: PAL 70T SKR Endo Steel
Power Plant: Magna 350 XL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: McCloud Specials
Jump Capacity: 150 meters
Armor: Starshield Special
8 Defiance D3M Medium Lasers
2 Exostar Extended Range Large Lasers
1 ChisComp 2000 Extended Range Small Laser
Pheonix Armaments Limited
Communications System: AR-12 Sheathed Directional Beacon
Targeting & Tracking System: DLK Type Phased Array Sensor System

The Skirmisher battlemech was meant for close range 
fighting favored by many inner sphere warriors.  It 
was designed to replace the venerable Exterminator in the 
 Command Mech Extermination roles.  Although 20 tons 
heavier and slower than the older Exterminator, the 
Skirmisher is well equipped for the job.

While studying the Exterminator blue-prints, Pheonix 
Armaments Limited found that while effective, the 
Exterminator lacked a knock out punch.  To remedy this 
the Skirmisher was designed around a Hatchet mounted in 
the right arm.  To match the ranges of clan weapons 2 ER 
Large Lasers were mounted in the opposing left arm.  
Closer ranges required more firepower than the 2 ER 
Large Lasers could provide, so 8 Defiance D3M Medium 
Lasers were mounted in the Right and Left Torsos.  1 
Chiscomp 2000 Extended Range Small Laser was added 
for heat management.  

One look at the weapons of the Skirmisher raises the issue 
of heat, a mechwarriors enemy.  To take advantage of the 
 higher heat levels that this mech produced, Triple 
Strength Mynomers were added to enhance damage and 
speed.  When heated the TSMs bring the Skirmisher to a 
speed of 96kph so it can up close and personal to the 
enemy.  To add to the mobility of the SKR-1A, 5 jump jets 
were added.
Battle History:
To date the Skirmisher has served in many IS on Clan 
engagements and was instrumental in an Inner Sphere 
victory.  Pilots often use their lasers armaments to heat the 
mech to TSM temperatures just to gain an additional  
To date the only variant made is the SKR-1B.  While 
mounting the same armament, it is equipped with a 
Guardian ECM Suite and a Beagle Active Probe in place 
of the Jump Jets to enable the Skirmisher to mask its 
signature and enable it to become a worthy scout mech.  
A medium pulse laser was added to the Center Torso 
Type: SKR-1A Skirmisher
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 70

Equipment Mass
Internal Structure:ES 3.5
Engine:350 XL15.0
Walking MP:5
Running MP:8
Jumping MP:5
Heat Sinks:13 [26]3.0
Armor Factor:208 13.0
Center Torso:2232
Center Torso (Rear):11
R/L Torso:1521
R/L Torso (Rear):7
R/L Arm:1121
R/L Leg:1529

BV : 1712 Cost : 18260863
Weapons and AmmoLocationCriticalHeatMass
ER Small Laser CT12 0.5
Medium Laser RT13 1.0
Medium Laser RT13 1.0
Medium Laser RT13 1.0
Medium Laser RT13 1.0
Medium Laser LT13 1.0
Medium Laser LT13 1.0
Medium Laser LT13 1.0
Medium Laser LT13 1.0
ER Large Laser LA212 5.0
ER Large Laser LA212 5.0
Hatchet RA50 5.0
3 3x Myomer RT30 0.0
3 3x Myomer LT30 0.0
Jump Jet(s) CT10 1.0
2 Jump Jet(s) RT20 2.0
2 Jump Jet(s) LT20 2.0