Jagermech JM2-O
Dropship Command Armory Jagermech JM2-O

Author: Nugget

BattleMech Technical Readout

Jagermech JM2-O
Mass: 65 tons
Chassis: Endo Steel
Power Plant: Magna 260
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
30 tons pod space
Communications System: Unknown
Targeting & Tracking System: Unknown

The Jagermech, talk to any mechwarrior and they will 
regale you with stories of pummeling the mech to scrap or 
fearing for their lives as they piloted them into battle. 

The Jagermech was designed to replace the ageing 
Rifleman in its role of long range fire support. The 
Jagermech solved many of the Riflemans defects but it 
still has two major flaws, its light armor for a mech its size, 
and its reliance on low damage long range ammunition 
based weaponry.

Despite the downfalls of the mech, it never the less has 
becomeone of  the most numerous of direct LOS fire 
support mechs on the modern battlefield with all of the 
great houses using the mech in one of its many variations. 

With the entrance of the clans and their conquest of many 
inner sphere worlds, Jagermechs saw front line duty 
against the invaders. They were decimated. The clans 
superior long range fire power destroyed the mechs 
before they could put up any significant resistance.

In light of this designers from the Draconis Combine set 
out to create a replacement mech capable of harassing 
clan forces. Engineers noticed almost straight away that 
the existing Jagermech chassis would require only 
minimal redesign for omni-mech conversion and that it 
would cost only a fraction of the time and money 
needed for creating a totally new chassis.

The first task was to overcome the woefully light armor 
rating for a mech its size. Designers toyed with replacing 
the standard engine with a XL engine. Testing proved that 
the mech was still too easily crippled thanks to the extra 
bulky engine and that the resources required were too 
high for the mech to be massed produced. 

Instead the designers gave the mech a lighter endo-steel 
skeleton, giving an extra 50% of armor protection. More 
armor was added once weapon configurations were 
completed. This gave the Jagermech JM2-O 11 tons of 
armor, almost double the amount of protection mounted 
on previous variants. To further increase the mechs battle 
lifespan CASE was placed in both the left and right torso.

The second task was to give the Jagermech more 
sustainable long range fire power. The combinations of 
lasers, PPCs, Guass rifles and autocannons mounted on 
the JM2-O allows the mech to harass from long range with 
good lastability. If one of the ballistic weapons is 
destroyed the combined ammo bins mounted allow the 
other duplicate weapon to have access to the remaining 
ammo. Upgrading to double heat sinks meant that the 
mech can mount more energy weapons without worrying 
about heat build up.

The Primary variant is the closest to variants seen in 
todays armies. It mounts a pair of Ultra autocannon 5's in 
each arm backed up by an ER large laser mounted in the 
center torso. This gives the mech decent long range fire 
power and and it carries 30 bursts for each autocannon. 
Rounding out the design are twin medium lasers for short 
range protection and two extra heat sinks.

Alt A is one of the more popular variants mounting two of 
the new light gauss rifles. This gives the A variant the 
longest range of all the variants. Each rifle has 24 rounds 
and the variant is rounded out by 3 ER medium lasers.

Alt B is primarly used for assaults or urban garrisons with 
the twin LB-10X autocannons giving accurate heavy hitting 
firepower. For close range defence a trio of forward firing 
ER medium lasers are mounted and another ER medium 
fires in the rear arc.

Alt C is the energy variant for extended campaigns 
without support. Its quad mounting of large lasers give it 
heavy hitting firepower without worries of ammunition 
shortages. Because these produce tremendous heat 
buildups and because of the Jagermechs arm mountings 
prevent them from being used for infighting a pair of 
medium lasers and twin machine guns are mounted. 6 
extra double heat sinks are added to combat heat 
buildup. This variant has found a niche in arctic and low 
heat environments such as space.

Alt D provides the greatest firepower of any of the 
variants. The massive Guass rifle and ER PPC give it 
devestating long range fire power and the trio of medium 
lasers give good close range protection. The 
gauss rifle has 24 rounds and 2 extra heat sinks 
were added for the PPC. However this variant does not 
see much use as mechwarriors have to constantly adjust 
for the weight difference between the two arms.

Alt E is a test variant. Should the occassion require the 
use of an indirect fire support mech the JM2-O can be 
fitted with twin Atremis IV equiped LRM-20's, each 
carrying 15 volleys, and a trio of medium lasers.

Battle History

Only a few JM2-O's have seen action so far but that 
number will rise with the aggresion of Clan Ghost Bear 
and the deployment of JM2-O's to the front lines. One fire 
support company commander has relayed the success 
she has had at the controls of a JM2-O. She while piloting 
a primary variant accounted for an Ursus and assisted a 
Dragon in claiming a Grizzly during a failed raid by the 
Type: Jagermech JM2-O
Technology Base: Inner Sphere Level 2 3058
Tonnage: 65

Equipment Mass
Internal Structure:ES 3.5
Engine:260 13.5
Walking MP:4
Running MP:6
Jumping MP:0
Heat Sinks:10 [20]0.0
Armor Factor:176 11.0
Center Torso:2127
Center Torso (Rear):8
R/L Torso:1518
R/L Torso (Rear):5
R/L Arm:1019
R/L Leg:1524

Fixed Configuration
BV : 688 Cost : 6123908
Weapons and AmmoLocationCriticalHeatMass
CASE RT10 0.5
CASE LT10 0.5

Primary Configuration
BV : 1273 Cost : 7400595
Weapons and AmmoLocationCriticalHeatMass
Ultra AC/5 RA51 9.0
@Ultra AC/5 (20) LT10 1.0
ER Large Laser CT212 5.0
Medium Laser RT13 1.0
Medium Laser LT13 1.0
Ultra AC/5 LA51 9.0
@Ultra AC/5 (40) RT20 2.0
Dbl Heat Sink(s) RT30 1.0
Dbl Heat Sink(s) LT30 1.0
CASE RT10 0.5
CASE LT10 0.5

Alternate Configuration A
BV : 1319 Cost : 7670783
Weapons and AmmoLocationCriticalHeatMass
Light Gauss Rifle RA5112.0
Light Gauss Rifle LA5112.0
@Light Gauss Rifle (16) CT10 1.0
@Light Gauss Rifle (16) RT10 1.0
@Light Gauss Rifle (16) LT10 1.0
ER Medium Laser LT15 1.0
ER Medium Laser RT15 1.0
ER Medium Laser CT15 1.0
CASE RT10 0.5
CASE LT10 0.5

Alternate Configuration B
BV : 1326 Cost : 8326658
Weapons and AmmoLocationCriticalHeatMass
LB 10-X AC RA6211.0
LB 10-X AC LA6211.0
@LB 10-X AC (20) LT20 2.0
@LB 10-X AC (20) RT20 2.0
ER Medium Laser CT15 1.0
ER Medium Laser CTR15 1.0
ER Medium Laser LT15 1.0
ER Medium Laser RT15 1.0
CASE RT10 0.5
CASE LT10 0.5

Alternate Configuration C
BV : 1243 Cost : 7004595
Weapons and AmmoLocationCriticalHeatMass
Large Laser RA28 5.0
Large Laser RA28 5.0
Large Laser LA28 5.0
Large Laser LA28 5.0
Medium Laser CT13 1.0
Medium Laser CT13 1.0
Machine Gun RT10 0.5
Machine Gun H10 0.5
2 Dbl Heat Sink(s) RT60 2.0
2 Dbl Heat Sink(s) LT60 2.0
Dbl Heat Sink(s) RA30 1.0
Dbl Heat Sink(s) LA30 1.0
@Machine Gun (200) LT10 1.0
CASE RT10 0.5
CASE LT10 0.5

Alternate Configuration D
BV : 1515 Cost : 7551158
Weapons and AmmoLocationCriticalHeatMass
Gauss Rifle RA7115.0
@Gauss Rifle (24) RT30 3.0
ER PPC LA315 7.0
Medium Laser CT13 1.0
Medium Laser RT13 1.0
Medium Laser LT13 1.0
Dbl Heat Sink(s) LT30 1.0
Dbl Heat Sink(s) LA30 1.0
CASE RT10 0.5
CASE LT10 0.5

Alternate Configuration E
BV : 1389 Cost : 7918283
Weapons and AmmoLocationCriticalHeatMass
LRM-20 LA5610.0
LRM-20 RA5610.0
@LRM-20 (18) LT30 3.0
Medium Laser CT13 1.0
Medium Laser RT13 1.0
Medium Laser LT13 1.0
@LRM-20 (12) RT20 2.0
Artemis IV FCS RA10 1.0
Artemis IV FCS LA10 1.0
CASE RT10 0.5
CASE LT10 0.5